What is Zenless Zone Zero?
Hai Alla. Serious overshadowed in touch, and here is my review of Zenless Zone Zero to exclude all the misunderstandings and understand what the future game is generally from Mihoyo.
About setting and the general “collapse” of the plot.
The developers presented us Zenless Zone Zero (hereinafter ZZZ) as ARPG without an open world, with a hachi-system familiar to the publisher and elements of a pattern, in the surroundings of the city fantasy against the backdrop of a light post-apocalypse.
The action takes place in alternative New the universe (this game is not related to other Mihoyo projects (well, at least, for now)), where a phenomenon called on Earth has occurred Voids (Hollows; Hi, Bleach) and the substance simply baptized by ether began to appear. In order to survive, humanity began to organize the “fortified” settlements, in the coolest of which (New Erida / New Eridu) the main characters – Proxy, Professional specialists and guides in the study of voids – hold the Random Play shop. Out of habit, the main characters are brother and sister, and through their interaction the details of the Laura and the plot will be revealed: by choosing one of them as his avatar, the second becomes NPC for us and simply occasionally appears in KAT scenes.
-Padazhzhi-Padazhzhi, what for the voids in general? What aehr? But what about monsters? I saw monsters in trailers.
-The bottom line is that inside the voids-they are represented as huge spheres with a dome covering some territory-there is the very broadcast, and when interacting with it, people mutate, becoming the very “monsters”.
According to Laura, humanity has mastered the technology for the extraction and use of the ether, which led to the foundation of New Erid, and I move all this. As a result, people were divided into ordinary citizens, hollow riders (Hollow Raiders), proxy, and agents of the Association of Vetot Research (to whom playing characters (except GG) are not completely clear to me, because they are also divided by organizations/clans/ETS)
A separate detail of the setting I want to note how History is presented generally. Perhaps precisely because of the choice of urban style, but the designers decided to present us a story In the form of a comic book (as, for example, in Max Payne) in some important points, And a visual novel with “ordinary” interaction of characters. Sinematics too partially present, But on this, probably, Saved.
About genre and gameplay.
As already noted, ZZZ is ARPG (action-rod) Piratespinscasino.org with the “elements of the sang”, and if you just watch gameplay rollers from scratch, then … well … it is not clear, in short.
– The game is similar to Persona 5, Soulworker ..
-Padazhzhi-Padazhzhi, everything is clear with an action-in the rollers The player passes corridor dungeons, And from the pants what is there?
– And the bottom line is that these The dungeons are generated, consider, by chance, and the map of their passage at the very beginning is shown in the form of TV screens.
When a player chooses a level, a wall of screens appears in the game in front of him. Most of them are turned off, and the included contain any information about the rooms of the current level. Having reached the extreme of the screens on, if the level is not yet completed, the player will open the next part of the passable dungeon. On your way, you can meet battles and modifiers, and at the end – boss.
As for the mechanic of loss at the level – it is difficult to say anything. IMHO, there will be control points, or a complete restart of the level with a new generation and preservation of previously received/providing additional modifiers.
The process of passing the dungeons and jamming enemies, in turn, are built on a familiar mechanics of use ordinary attacks, strong attacks, special skill And ultimatum skill available characters, which will only be in the player’s team. The usual detour there is also, they did not forget about him.
In addition, they introduced stunning mechanics and combo: after filling special scale The enemy, the player begins to apply to the enemy additional damage, And also can stun his And Conduct a combo-attend using another character from the team .
As for the special.skills and ultimatum skills: in the process of extermination of the enemy The player’s character is filled with the “Energy” scale And, reaching to a certain mark, player can use the skill, Having spent everything that I accumulated, or copy further, Until a full charge, To use ultimate.
About the world and online component.
As already noted – There is no open world. Instead – hub in the form of a small area of the city with a bunch of NPCs and activities, as well as sorties in the form of generated dungeons. Conducting a parallel, The city looks like locations from Star Rail, There you can take quests, buy, sell, play mini-games on slot machines, and have fun as you like.
There is no coop. Not brought.
The game has been positioned from the very beginning as Single.
IMHO, the options for the coope in the future are possible in the form of some match-maching for the joint passage of the dungeons for three, but it is unlikely to be advisable; Most likely it will be mechanics “Share a character” Like in the same Star Rail.
The project is promising, and at the moment does not promise the need to spend a large number of hours on the development of content. The game is dynamic, quite fresh, and still has a gashch.
And people are very exciting.
On this I have everything. Read the articles, watch videos in Tyr-Tyr-Net, and teach materiel, pachana.
All BB. End of communication.
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